Despite being able to shrink group of Bloons to reduce the threat, the amount of lost cash often outweighs the gain of Bloon Master Alchemist. ![]() Although not completely useless, Bloon Master Alchemist is not recommended to be used on CHIMPS Mode.However in late game, (Round 101+) Bloons do not give much cash so Bloon Master Alchemist is very useful because the player will not be getting much cash anyway without Banana Farms, support Sun Temples, or Merchantmen, for example.It is not typically ideal for DDT defense due to how slowly the Alchemist fires the shrinking potion compared to the fast speed of DDTs. The potions cannot target DDTs and Camo Bloons without additional camo detection.It is recommended to only purchase it once income losses are manageable. ![]() Note that Bloon Master Alchemist can lose out on a lot of money whenever it transforms strong Bloons into measly Red Bloons.It sees the most use in extreme late-game runs and on special challenges involving the need to instakill powerful groups of Bloons. However, because red bloons grant such little cash, a stable defense and income flow is required to make use of Bloon Master Alchemist without repercussions. External buffs will allow the Bloon Master Alchemist to throw the shrinking potions faster, so in a Freeplay run, it iss critical to have the BMA be buffed by things such as Overclock, Vengeful True Sun God, Jungle Drums, etc. While expensive, the Bloon Master Alchemist puts out a truly ludicrous amount of damage per second, as it's able to pop a Z.O.M.G every 5 seconds without any external buffs. This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals Strategy Summary Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. The instashrinking potion is locked on Strong and has global range.Ĭosts Updated as of Version 36.0. The goldifying potion follows standard targeting priorities but does not target bloons already converted into gold, and never targets BADs. The acid pool attack is locked on Normal, being an on-track attack, and can only activate if there are no Bloons nearby or if the offensive potion misses. Strong: Targets the strongest bloon visible within its range.Close: Targets the closest bloon visible within its range.Last: Targets the last bloon visible within its range. ![]()
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